THE FIRST IDEA
It started with a simple goal: to create our own game. What began as an idea slowly grew into the ambition to build original worlds and experiences of our own.

THE FIRST IDEA
It started with a simple goal: to create our own game. What began as an idea slowly grew into the ambition to build original worlds and experiences of our own.
ULMY INTERACTIVE
ULMY INTERACTIVE was founded, turning the original idea into a real game studio and marking the beginning of our journey as developers.
ALONE BEGINS
Development of ALONE began as our first major project — an ambitious story-driven survival game focused on isolation, exploration, and mystery.
LOST FREQUENCY
Lost Frequency began as a smaller second project created to explore new ideas, gameplay systems, and different approaches to development while gaining valuable experience along the way.
TWO PROJECTS
Today, ALONE and Lost Frequency are both in development. Each project follows its own direction while helping us grow as developers and shape the future of ULMY INTERACTIVE.
WHAT COMES NEXT
Our journey is only beginning. We plan to continue expanding our projects, improving our skills, and building the foundation for even more ambitious games in the future.